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Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2008.10.24 06:29:00 -
[1]
Originally by: Delichon Orka would make Destroyers completely useless in their primary role - mission salvaging. Devs, now even giving Destrs a salvaging bonus won't save them, you've buried the ship class, thanks a lot! 
what? It's slower than a battleship and only has three highslots, and it's gonna cost like 400 mil. It's not going to overtake the destroyer as a salvage ship lol. Regardless of how far it can reach with it's tractor beam, you either have only two tractors and one salvager or two salvagers and one tractor, it still wont be able to compete with a faster 4/4 destroyer |

Caelum Mortuos
Gallente Zero G Research and Development
|
Posted - 2008.10.24 07:56:00 -
[2]
Originally by: Zeba
It's not about enough it's about being viable in the role for the isk spent. Think about the investment you will have to make to get to the 90k m3 mark. Three T2 cargo rigs and 2 T2 cargo expanders with the new skill at level 5 will get you the completely inadaquate said 90k m3 cargo space for about a BILLION ISK. A ship with a command bonus by its very nature should never have to dock or you waste the bonus. Basically this forces a 4 man mining op to turn into a 5 man op as you will still need the hauler to keep up with the 3 hulks especially with the command bonus. Like an earlier poster has mentioned CCP can use a less efficient ore compression rate for the orca to make it only viable for high sec mining. Bam then the normal 30k+ m3 becomes usable and I won't have to go on a holy crusade about the issue.
Actually, you can get 89k m3 with the skill at 4 and 3T1 cargo rigs for about 100mil, the skill at 5 gives you 92k m3, and going all out with T2 gives you 100k.....
It sits in the belt boosting, and gathering ore together safely at a central collection point, sounds good to me, you can use it to haul if you really want, but I think its best use is to have haulers running back and forward to it.
Also, it does not need compression!! All that will happen is we'll end up with hordes and hordes of orcas sitting right outside a station compressing veldspar to send to 0.0 until the cow's come home, that is not the purpose of this ship! 
Quote: I am kinda puzzled by the Survey bonus....if we aren't mining, what good will a Survey Scanner do? If it was a gang survey bonus maybe it would be okay. When fully boosted a lot of times your Strip miners will reach farther than you can survey.
Maximum survey range on the orca is 125km, WTB 125km range strip miner It's given the bonus to the orca itself so the command ship can identify the rocks of interest, seeing as the poor bugger has to sit doing nothing in the belt, same as the rorqual iirc
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Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2008.10.24 10:33:00 -
[3]
I'd agree on the ship bay, If it's supposed to be used for rigged ship transportation too, being able to transport BS, or a couple of BCs would be useful. Also kinda gutted that it can't fit a freight can, or maximum sized courier contract when max expanded.
Still pretty cool tho
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Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2008.10.26 11:35:00 -
[4]
Agreeing with the guy above me..
How many freighters are there in player corporations.....hundreds. How many corps get wardecced each day so your freighter can be killed? There will be some but not nearly as much as you seem to think. If people don't do it for expensive freighters, why are they going to do it for a cheaper orca? 
Also, seeing as we're in the ship and modules section, how's it looking for fitting up? Anybody tried polycarbs and nano yet? oh wait.... |

Caelum Mortuos
Gallente Zero G Research and Development
|
Posted - 2008.11.13 13:45:00 -
[5]
Originally by: LordGrr Edited by: LordGrr on 13/11/2008 12:12:26 Edited by: LordGrr on 13/11/2008 12:03:09 I was just thinking abou total price of the ship. First you need a BPO (1bln isk) and build it or buy it from the market for approximately 700mln (ship is worth 400mln in capital parts). But then you need to buy a skill for it. In dev blog I've found that skill should costs around 50mln which is resonable price, but when I checked the market yesterday, I've found that actual skill price is around 400mln !!! this is ridiculous, another 400mln !!! the skill is not worth such amount of money! how can skill costs the same as a built ship? is it an error? or just market went crazy during those first few days? I hope that the price will go down to promised level of 50mln, otherwise the whole concept of Orca ship won't be worth the money. I understand that skill price level may be ok for capital industrial skill for Rorqual pilots but not for command industrial for Orca!
rgds
Where I am, the book costs 46mil. Try looking around other than Jita? jita books are always overpriced
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